Choose whomever you want to stay, then leave the villa to complete the mission. You'll get a conversation where you have to decide who gets to stay in the band, since neither Denny nor Henry wants to continue with the other. To this end, find and follow the tyre tracks to find out that Henry has driven a cement mixer through Denny's wall and dumped the cement in her pool. At the villa, you have to locate signs of Denny and Henry, the last of the Samurai members. She will drive to the N54 News building to retrieve something before heading back in the car and towards the mansion of Denny, one of the other ex-Samurai members. Either way, follow Nancy to her car and get in. You can either try and keep it peaceful, trigger combat similarly to what happens if Patricia is leader, or steal data on Maelstrom and escaping the club. The third route is only available if Dum Dum and Royce are both alive. Fight your way out of the club while escorting Nancy. If Brick is dead, Patricia is the leader, and combat is inevitable. Brick agrees, and after the interview, you and Nancy are free to leave. Nancy will also make her entrance and explain that she wants to make a news article on Maelstrom. This also ensures that you do not have to fight your way out of Totentanz later, making this mission a lot easier. If you followed the walkthrough earlier for The Pickup and you're escorted by Patricia, you will be greeted by Brick. Either way, you will be escorted towards the Maelstrom leader. You will likely meet a Maelstrom bouncer named Patricia, although it is also possible to be greeted by Dum Dum if he didn't die in The Pickup. Second Conflictįrom the onset of this mission, head to the Maelstrom-controlled Totentanz club in northern Watson. Call her to trigger the next mission in this chain, Second Conflict. This triggers a blackout, after which you're back as V, with a new contact in your holo: Nancy Hartley. Complete the conversations with Kerry and agree with his plan to bring Samurai back together for one last ride. He'll ask you what the last thing was that Johnny told him before he died answer with "Told you to leave Samurai" to continue. As Johnny, play Never Fade Away on one of Kerry's guitars to prompt him to come out of the shower, gun drawn. Following this, go towards the guitars to trigger a sequence and take the pills to have Johnny take control. Scan Kerry's car, his bed, the dining table inside the living room and his guitar collection. Go towards Kerry's villa and sneak inside, avoiding the security bots. He wants to talk to his old bandmate, Kerry Eurodyne, who lives nearby. September 17 is less than two weeks away, so you don't even have to wait that long to try the Nintendo PC, PS4, or Xbox One version of Rebel Cops.Starting off, head to the North Oak sign and talk to Johnny at the foot of it. If you liked the turn-based portions of This is the Police 2 or thought they would be better off in their own game like me, Rebel Cops may be up your alley. There will also be unspecified rewards for fully exploring maps and participating in side missions. Missions will vary in size, as some will be small and straightforward while others will take place on large maps. The game doesn't even feature health bars, which means both the player's cops and opponents will die if nobody interferes quickly. On the gameplay side of things, Weappy set out to make Rebel Cops stand out by making it a tough experience that requires stealth in order to be successful. The developers say that the story will last about 15 hours and that it will only cost $9.99. To spice each playthrough up, Rebel Cops features has a system that allows players to decide whether they want to be ruthless or be good and help the townsfolk no matter what their mission is. As the game's title suggests, Rebel Cops follows a group of cops that decide to go rogue and take their town back after a criminal mastermind named Viktor Zuev takes over the town of Ripton.
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